Main tile
Hexagonal bases connect to form a map, with space for a centre component and a totem.
A WORLD YOU CAN BUILD
Modupyra is a physical world of hexagonal tiles, interchangeable terrain centres and layered buildings. Start by making a map, then explore how territory and construction work together.
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Tiles connect the map. Terrain centres lift out. Buildings occupy the space beneath them, and totems mark territory. Each component has a purpose.
Hexagonal bases connect to form a map, with space for a centre component and a totem.
Grassland, forest and other terrain give each tile its character. Lift out the centre to reveal the circular building area.
Add structures to the map. A wonder assembles in six layers, making construction progress visible.
A marker fits into the tile’s dedicated slot so territory is easy to identify.
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THE TERRAIN SYSTEM
Six terrain directions. One landscape that never has to stay the same.
SIX-STAGE CONCEPT
Build in layers. Let each turn leave something tangible.
PLAY & EXPLORATION
Resources, decisions and a world built together.
MODUPYRA / Component walkthrough
See how the pieces work together. Follow four actions, from arranging a map to completing a structure.
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Choose grassland, forest, water and other tiles. Start with a small piece of land and expand the landscape as you go.
This walkthrough illustrates assembly. Action order and production costs depend on the rules of the chosen scenario.
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Production determines when you may add the next building component. Your decisions become part of the physical world.
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A terrain tile has at most two components: the main tile and its removable centre. Removing the centre reveals a circular building area.
Modupyra combines physical world-building with strategy play. You can freely arrange maps and buildings; resources, territory and production are directions for its strategy gameplay.
You can start by freely combining maps, terrain and buildings. A strategy match needs a clearly defined set of rules.
Yes. The main tile remains in the map. Only the terrain centre lifts out, revealing a circular area for a building.
Layers turn construction into a physical process. A wonder is explored as six components, with each addition making progress visible on the table.
It identifies territory. The marker fits into a dedicated slot in the tile so areas can be distinguished at a glance.
Use the specifications and instructions published for each individual work. This website introduces the component system and play direction; it does not assign one specification to every piece.
Share ideas for terrain, buildings or scenarios through this website’s contact form. If you have tried an arrangement, tell us how you combined the pieces and what you would improve.