A WORLD YOU CAN BUILD

Small pieces. Worlds of possibility.

Modupyra is a physical world of hexagonal tiles, interchangeable terrain centres and layered buildings. Start by making a map, then explore how territory and construction work together.

MODUPYRA / 001Concept illustration · not a product photograph

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Understand one tile. Start building a world.

Tiles connect the map. Terrain centres lift out. Buildings occupy the space beneath them, and totems mark territory. Each component has a purpose.

Concept illustration · not a product photograph
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Main tile

Hexagonal bases connect to form a map, with space for a centre component and a totem.

Concept illustration · not a product photograph
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Terrain centre

Grassland, forest and other terrain give each tile its character. Lift out the centre to reveal the circular building area.

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Building components

Add structures to the map. A wonder assembles in six layers, making construction progress visible.

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Territory totem

A marker fits into the tile’s dedicated slot so territory is easy to identify.

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Not just a world to look at. A world to take part in.

Read the story ↗

MODUPYRA / Component walkthrough

From a terrain tile to a wonder built by hand.

See how the pieces work together. Follow four actions, from arranging a map to completing a structure.

Concept illustration · not a product photograph

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Arrange a map

Choose grassland, forest, water and other tiles. Start with a small piece of land and expand the landscape as you go.

This walkthrough illustrates assembly. Action order and production costs depend on the rules of the chosen scenario.

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Progress you can hold in your hands.

Production determines when you may add the next building component. Your decisions become part of the physical world.

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Room for something new

A terrain tile has at most two components: the main tile and its removable centre. Removing the centre reveals a circular building area.

A few things before you begin.

Share an idea ↗
Is this a construction model or a board game?

Modupyra combines physical world-building with strategy play. You can freely arrange maps and buildings; resources, territory and production are directions for its strategy gameplay.

Can I explore without fixed rules?

You can start by freely combining maps, terrain and buildings. A strategy match needs a clearly defined set of rules.

Does the tile stay when I remove its centre?

Yes. The main tile remains in the map. Only the terrain centre lifts out, revealing a circular area for a building.

Why are buildings made in layers?

Layers turn construction into a physical process. A wonder is explored as six components, with each addition making progress visible on the table.

What does a totem do?

It identifies territory. The marker fits into a dedicated slot in the tile so areas can be distinguished at a glance.

Where can I find dimensions, materials and age guidance?

Use the specifications and instructions published for each individual work. This website introduces the component system and play direction; it does not assign one specification to every piece.

Can I suggest terrain or a new way to play?

Share ideas for terrain, buildings or scenarios through this website’s contact form. If you have tried an arrangement, tell us how you combined the pieces and what you would improve.

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Better worlds start with an idea.

Share a terrain idea, a building, or a rule you have tried. We are gathering feedback through Vilatis while a dedicated community space is being considered.

Ideas & play ↗

MODUPYRA × VILATIS

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