Grassland, forest, mineral ground, water, sand and rock form the starting vocabulary. Combine hexagonal pieces to explore coastlines, valleys and connections. The two-part tile concept separates the terrain surface from its base.
THE TERRAIN SYSTEM
The ground beneath your ideas
Six terrain directions. One landscape that never has to stay the same.
MODUPYRA / 01
Understand one tile. Start building a world.
Tiles connect the map. Terrain centres lift out. Buildings occupy the space beneath them, and totems mark territory. Each component has a purpose.
Main tile
Hexagonal bases connect to form a map, with space for a centre component and a totem.
Terrain centre
Grassland, forest and other terrain give each tile its character. Lift out the centre to reveal the circular building area.
Building components
Add structures to the map. A wonder assembles in six layers, making construction progress visible.
Territory totem
A marker fits into the tile’s dedicated slot so territory is easy to identify.
Keep exploring
SIX-STAGE CONCEPT
A wonder, six moments of progress ↗
Build in layers. Let each turn leave something tangible.
PLAY & EXPLORATION
Your table. Your next civilization. ↗
Resources, decisions and a world built together.