Modupyra starts with a simple idea: the map should change in your hands. Hexagonal terrain creates a landscape you can rearrange. Buildings and landmarks become separate pieces, and progress becomes something you can see and touch.
Our design direction brings physical world-building and turn-based strategy together. Production determines when a player can add the next building component. Wonders are explored as six-stage assemblies: a new layer marks a real step forward.
These are evolving design concepts. The illustrations explain the system; final products, rules and availability are published on Vilatis. Community ideas help shape what comes next.